ggiPutBox() Does not support alpha blending, so you will have to write your
own function. For decent speed you should use a direct buffer.

John

>  Sat, Jan 20, 2001 at 12:34:01PM -0800, Daniel Carpinetti wrote:
> Hello,
> 
> I am writting a Game application based on GGI Library.
> 
> I'd like to know how can i draw a sprite on the
> Visual, with a color set "invisible" (all the pixels
> from the bitmap set to this color don't appear on the
> screen).
> 
> Which is the best way to accomplish that?
> 
> Can I use ggiPutBox()?
> 
> Thanks,
> 
> Daniel Carpinetti
> 
> 
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