ggiPutBox() Does not support alpha blending, so you will have to write your
own function. For decent speed you should use a direct buffer.
John
> Sat, Jan 20, 2001 at 12:34:01PM -0800, Daniel Carpinetti wrote:
> Hello,
>
> I am writting a Game application based on GGI Library.
>
> I'd like to know how can i draw a sprite on the
> Visual, with a color set "invisible" (all the pixels
> from the bitmap set to this color don't appear on the
> screen).
>
> Which is the best way to accomplish that?
>
> Can I use ggiPutBox()?
>
> Thanks,
>
> Daniel Carpinetti
>
>
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