[EMAIL PROTECTED] (Christoph Egger) writes:
> IIRC libggi2d is dead. libxmi is the new one...
ouch. it's hard for newbies to find out what they can and what they
cannot use. at least i could understand what '2d' and '3d' meant.
the cryptic 3 letter library names make no sense to me. i couldn't
find a document describing what each library was supposed to do in the
FAQ.
could somebody please put this in a FAQ or in a top README? or
perhaps point me to a place where i could've found it :)
;-- a description of the GGI project libraries --
libedemo - extension demo
A simple example for coding extensions
libgffd - no idea
libggi - general graphics interface
The core library, providing access to many display targets.
Relies on libgii.
libggi2d - a 2d operations library
Dead. Use libxmi instead.
libggi3d - a 3d operations library
libggidemos - demos for libggi
libggigl
libgic - libgii-helper for console games
This library makes it easy to bind keys to actions, which might be
useful for writing console games.
libgii - general input interface
The core input library, for receiving input events from many input
targets.
libgwt - general windowing toolkit
libwmh - window manager hints library
libxmi - rasterization library
This is a port of GNU libxmi.
svgalib - svgalib emulator
This library makes it possible to run svgalib programs on other
targets using the libggi library.
;-- description ends here --
as you can see i have only little knowledge of what all these
libraries are supposed to do. please fill in the gaps. having the
name of a maintainer with each library would be helpful.
greetings,
--
Tijs van Bakel, <[EMAIL PROTECTED]>