On Wed, 7 Feb 2001, Andreas Beck wrote:
> That is not enough. give it extra flags and options to spcify the type of
> overlay you want. Also note, that Sprites may not reside in VRAM at all.
> 
> Something like giving it a pointer to a union like socket operations do with
> addresses might be good. say like:
> 
> struct Overlay {
>       enum Overlaytype type;
>       union {
>               struct Sprite sprite;
>               struct VidOvl vidovl;
>               struct OvlWin window;
>       }
> }

What Andy said.  That's better than the void*.  I should go back to 
reading my email from the bottom up :-)

--
Brian

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