On Wed, 7 Feb 2001, Andreas Beck wrote:
> That is not enough. give it extra flags and options to spcify the type of
> overlay you want. Also note, that Sprites may not reside in VRAM at all.
>
> Something like giving it a pointer to a union like socket operations do with
> addresses might be good. say like:
>
> struct Overlay {
> enum Overlaytype type;
> union {
> struct Sprite sprite;
> struct VidOvl vidovl;
> struct OvlWin window;
> }
> }
What Andy said. That's better than the void*. I should go back to
reading my email from the bottom up :-)
--
Brian