The two mages and their new creature Galloc had taken
up residence in the caves overlooking the Eskimo lands.
Here they would not run into peasants and scare them 
beyond their wits.  Galloc was much quieter these days,
and when he did speak, though it was hardly legible, 
it was to cast spells.  Yesterday he had conjured a small
oval object, which had no distingishing features beyond
it's shape.  Even the color was hard to discern.

Like a small child to whose grasp you would entrust your 
last copper peice, Galloc kept the object help tightly
in his hand.  The mages even went so far as to try to 
pry it out to take a look, but Galloc just stood there 
holding the object.  This was weird, the mages thought,
but probably nothing to worry about.

That was the night before.  Then came the morning after.
They woke to a horrible buzzing racket, and found themselves
surrounded by several woodland sprites, who whirred around
incessently and refused to leave the cave.  The mages gathered
Galloc and tried to leave, but the sprites followed.  In fact,
more started to come from all directions to circle around 
Galloc and be a bunch of pests in general.  So annoying were 
they, that even Galloc was showing signs of anger.  What most
people don't seem to realize about sprites, because they never
come in contact with them, is just how much a sprite byte can
itch, even days after the fact.

It was finally realized that the Oval was what was attracting
them, and after a few hours trying to communicate this to Galloc,
Galloc got the picture and released the Oval.  One of the mages 
threw the Oval into the woods, but instead of following it, the 
sprites suddenly got a glazed look in their eyes and started to 
drift away.  They went and retreived the Oval, and after a few
days of experimenting, they found that it would only attract sprites
when Galloc was touching it.  Go figure.

LibGalloc 3rd ALPHA release, the usurl place:

http://mojo.calyx.net/~bri/projects/GGI/libgalloc.tar.bz2

In this release:

1) A few minor API touch-ups.

2) More docs; specifically, how to use request and result handles/list 
   and ggiGASet/ggiGACheck/ggiGARelease.  HTML docs are at
   http://mojo.calyx.net/~bri/projects/GGI/galloc/

3) LibOVL is working with LibGalloc now, and is our example implementation
   of a Gallocified extension.  Christoph will probably ALPHA release LibOVL
   later today, depending on how long he's willing to torture himself
   making that damn X "sprite" behave.

4) Too many bugs squashed to count, even if it was possible to tell
   which little bug body part belonged to which little bug.

We are about to tear up some internals, so we wanted to release things 
while they were still exhibiting behavior that resembles "working".  The
next release will contain a more thoroughly thought out "resource
properties" structure and a new construct called "tank and motor resources",
and, if I'm really antisocial this weekend, maybe an fbdev target and
a Gallocified libGGIMisc.

Enjoy, and as always comments and patches will be received with 
massive adulation.

--
Brian

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