Having learned finally to form a complete sentence, Galloc
told the mages he had been sent with a quest, and that the
road ahead of them was full of challenges. He led them on
a long journey to the base of the mountain of wrecked angels,
where he sought the counsel of a seer there among the scholars.
This was to find advice for the first of his challenges,
described to him in a vision thusly:
"And Galloc shall prove his worthiness through the Challenge
of Catching, where he shall gather together beings of mystical
presence, one or more of each of the races of old, and place
them in the holy aperture."
Galloc knew not more than that, and was greatly releived to hear
what the seer had to say, which was that Galloc really didn't
have to catch these beings at all, that there was a small commune
of ex-circus beings nearby who would come voluntarily at the first
whiff of fallafel, and that the holy aperture was nothing but a run down
phone booth that had materialized on the desert planes with a
horrible grinding noise many centuries ago. The entire challenge,
it seemed, would be simply to see how many beings could be stuffed
inside.
LibGAlloc fourth (yeah... fourth... right? Yeah. That's it. Fourth)
ALPHA Release.
The usurl: http://mojo.calyx.net/~bri/projects/GGI/
* Embellished resource properties structure
* "motor" and "tank" resources
* stubs target
* resource "caps" implemented
* "Tag groups"
* further implementation of shared resource code.
* More docs, describing the above babble.
This release, the docs have gotten a bit ahead of the implementation.
Specifically, the fbdev target won't likely do much of anything right,
and though X/stubs "work" there may be some kludges in there.
Expect a new LibOVL from Christoph soon, to go with.
The next release will have a range manager and will concentrate
on more clearly defining how tank resources are allocated. After
that, we might decide to go over everything with a fine tooth comb
one last time and go BETA, at which point, our attention turns
towards KGI.
(Speaking of which, anyone tried porting KGI to 2.4.x yet?)
--
Brian