On Mon, 9 Apr 2001, Lee Brown wrote:
> yeah, rather than use DirectFB as a target why not port DirectFB to use
> ggi as the rendering engine. That seems to be more worthwhile. DirectGGI.
> 
> Make sense?

Sort of: we couldn't just port DirctFB to use GGI, because GGI 
does not have the hardware support to do what DirctFB does yet
(and the hardware support is basically why I'm interested in DirectFB,
until KGI offers something better.)

What we could possibly do is find a way to link the DirectFB
hardware support objects into display-fbdev to use their hardware
support code.  That way we'd use LibGGI/LibGalloc/LibBlit to set
up the resource in a manner understood by the DirectFB hw functions,
and then call those functions to render.  I'll look into that a 
little more tonight, to see if it is a viable prospect.

--
Brian

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