> > > int ggiBseHide(ggiBse_t bse);
> > > int ggiBseShow(ggiBse_t bse);
> > > int ggiBseIsSpriteEmulated(ggiBse_t bse);

> > What happened to the ggiBseHide/ShowIfEmulated ? This is very useful to 
> > reduce flicker.
> This is done in ggiBseHide/Show internally, if the sprite is
> emulated.

NO ! Don't !

There are two reasons why one hides or shows sprites:

1. You _want_ the sprite to be shown/hidden.
2. You want to draw and thus _have_to_ hide emulated sprites. You want to
avoid it in this case, as it causes flicker, thus you only hide emusprites,
because they would interfere with drawing.

CU, Andy

-- 
= Andreas Beck                    |  Email :  <[EMAIL PROTECTED]>        =

Reply via email to