> > > int ggiBseHide(ggiBse_t bse);
> > > int ggiBseShow(ggiBse_t bse);
> > > int ggiBseIsSpriteEmulated(ggiBse_t bse);
> > What happened to the ggiBseHide/ShowIfEmulated ? This is very useful to
> > reduce flicker.
> This is done in ggiBseHide/Show internally, if the sprite is
> emulated.
NO ! Don't !
There are two reasons why one hides or shows sprites:
1. You _want_ the sprite to be shown/hidden.
2. You want to draw and thus _have_to_ hide emulated sprites. You want to
avoid it in this case, as it causes flicker, thus you only hide emusprites,
because they would interfere with drawing.
CU, Andy
--
= Andreas Beck | Email : <[EMAIL PROTECTED]> =