> If I got you right, then libBSE should clip the emusprites, no?

When defining a sprite goes above the visual boundary, I'd say: bail out
with an error. If it happens due to the saving of the background of an
emusprite, I'd say libBSE should take care of clipping the request to the
possible dimensions. It is the most trivial and fast way to solve the
problem.

CU, Andy

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= Andreas Beck                    |  Email :  <[EMAIL PROTECTED]>        =

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