> If I got you right, then libBSE should clip the emusprites, no? When defining a sprite goes above the visual boundary, I'd say: bail out with an error. If it happens due to the saving of the background of an emusprite, I'd say libBSE should take care of clipping the request to the possible dimensions. It is the most trivial and fast way to solve the problem. CU, Andy -- = Andreas Beck | Email : <[EMAIL PROTECTED]> =
- clipping issue Christoph Egger
- Re: clipping issue Andreas Beck
- Re: clipping issue Brian S. Julin
- Re: clipping issue Christoph Egger
- Andreas Beck
