I'm currently using Xlib to read events for a game. I have the following
problems with it:
1) When X is rendering like mad, it mouse and keyboard events are not
delivered in a timely manner.
2) No way to distinguish between real user keystrokes and typeomatic
repeat.
Is this something that gii can address? Is there a simple top down
explanation of how its supposed to work somewhere? I tried looking at the
demos and couldn't really understand them from a
monkey-wants-to-figure-out-if-the-'f'-key-is-pressed standpoint.