I'm currently using Xlib to read events for a game.  I have the following
problems with it:

1) When X is rendering like mad, it mouse and keyboard events are not
   delivered in a timely manner.

2) No way to distinguish between real user keystrokes and typeomatic
   repeat.

Is this something that gii can address?  Is there a simple top down
explanation of how its supposed to work somewhere?  I tried looking at the
demos and couldn't really understand them from a
monkey-wants-to-figure-out-if-the-'f'-key-is-pressed standpoint.

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