Christoph Egger wrote:

> I recommend you to start with GGI coding by fixing bugs, cleaning up
> the code, optimizing algorithms, etc. at variouses places in order to
> learn to understand how GGI code works. The next step then is writing
> a target for an extension of your choice.

or to finish one of the hundrets of already started but unfinished / stalled
extensions (GGI2D, GGI3D, GGIMesa, to name a few).

It's not the number of started subprojects that is a measure of the
quality of a project... (sorry if I sound bitter)

Regards,
                Stefan

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