Christoph Egger wrote:
> I recommend you to start with GGI coding by fixing bugs, cleaning up
> the code, optimizing algorithms, etc. at variouses places in order to
> learn to understand how GGI code works. The next step then is writing
> a target for an extension of your choice.
or to finish one of the hundrets of already started but unfinished / stalled
extensions (GGI2D, GGI3D, GGIMesa, to name a few).
It's not the number of started subprojects that is a measure of the
quality of a project... (sorry if I sound bitter)
Regards,
Stefan