On 17 Aug 2001 00:02:04 -0400, Brian S. Julin wrote:

<snip>

> What DirectFB has that LibGGI currently doesn't is:
> 
> 1) Blt/ROP/Alpha support
libblt and the new libbuf?

> 2) Motion Video support
Isn't this in libovl or does it not work yet?

> 3) management of layers (beyond what we can do with memvis/display-sub).
What exactly are layers?

> 
> DirectFB is best suited for persons developing embedded apps or not
> caring if their program is very portable.

Interesting.
 
> GGI of course is more portable across OS and display system than anything
> else.  It's also a bit more mature in certain areas (e.g. they only just added
> vc-switching support to DFB, and it will probably not be quite right
> for a little while unless they take a long hard look at our linvtsw.so)
> 
> > (and tend to prefer GGI to a small extent as a result.) I'm still
> > a beginner with both APIs and have a hard time seeing advantages
> > and disadvantages to the different directions taken.
> 
> DirectFB won't tap your hardware to its limit,

Why is that?

> and will probably
> be a bear when graphics resources run low,

Is this what libgalloc handles?

> but if you are satisfied
> with the environments it will run under (overbudgeted hw, linux only,
> probably some architectural restrictions) and you need features GGI
> does not have right now and cannot afford to wait for GGI to develop
> those features (and it will be a good long wait, I must be frank)

I hope to help to minimize the wait =-)

> then DirectFB is an OK choice.
> 
> --
> Brian
> 

-- 
Thayne Harbaugh

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