Christoph Egger ([EMAIL PROTECTED]) wrote:
> On Mon, 24 Dec 2001, Andreas Reich wrote:
>> Christoph Egger ([EMAIL PROTECTED]) wrote:
>> > On Sun, 23 Dec 2001, Andreas Reich wrote:
>>
>> OK, true for scrolling. But for general double-buffering (animations
>> etc.) you have to do it the way I described.
> No. Use ggi{Set|Get}{Read|Write|Display}Frame() instead.
> See man ggiSetDisplayFrame for more information.Hey, I was talking about simulating double-buffering when multiple Frames don't work ;-)) >> See http://www.grandma.de/ to see something similar to what we're >> working on. > Cool. BTW: A note for non-german speakers: There's a link to english-sites > on the startup-page. And another note, the company�s website is http://www.ma-lighting.de/ (there are english sites, too). >> There is a (non-Vesa) framebuffer driver for the Banshee chipset in my >> test machine, but it's broken: The text is messed up if I boot into >> resolutions higher than 640x480. That's why I use vesafb. > Well, that's definitely a bug in the driver and not in GGI. I didn't say it was a GGI bug ;-) -- Andreas Reich Scention Labs, Entwicklungsleitung | Privat: [EMAIL PROTECTED] | [EMAIL PROTECTED] ICQ# 94341344 | ICQ# auf Anfrage
