Christoph Egger ([EMAIL PROTECTED]) wrote:
> On Mon, 24 Dec 2001, Andreas Reich wrote:
>> Christoph Egger ([EMAIL PROTECTED]) wrote:
>> > On Sun, 23 Dec 2001, Andreas Reich wrote:
>>
>> OK, true for scrolling. But for general double-buffering (animations
>> etc.) you have to do it the way I described.
> No. Use ggi{Set|Get}{Read|Write|Display}Frame() instead.
> See man ggiSetDisplayFrame for more information.

Hey, I was talking about simulating double-buffering when multiple
Frames don't work ;-))

>> See http://www.grandma.de/ to see something similar to what we're
>> working on.
> Cool. BTW: A note for non-german speakers: There's a link to english-sites
> on the startup-page.

And another note, the company�s website is http://www.ma-lighting.de/
(there are english sites, too).

>> There is a (non-Vesa) framebuffer driver for the Banshee chipset in my
>> test machine, but it's broken: The text is messed up if I boot into
>> resolutions higher than 640x480. That's why I use vesafb.
> Well, that's definitely a bug in the driver and not in GGI.

I didn't say it was a GGI bug ;-)

-- 
Andreas Reich
Scention Labs, Entwicklungsleitung |  Privat:
[EMAIL PROTECTED]                 |  [EMAIL PROTECTED]
ICQ# 94341344                      |  ICQ# auf Anfrage


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