Christoph Egger wrote: [...] http://sourceforge.net/tracker/index.php?func=detail&aid=656488&group_id=16307&atid=116307 > > Anybody, who wanna take over that?
OK, so I submitted that...I had no idea what my sf uid was when I submitted it :) Unsurprisingly, this came up when discussing why you could drop a (fresco) window outside of the viewable area (desktop), ie. you can lose a fresco window 'permanently' (assuming no other way to operate on a window). On the contrary, our SDL console supports this - drag actions automatically stop at the window boundary, so the title-bar (or other draggable-region) is guaranteed to be left visible on the desktop; afaik this is just built into SDL. It seems like a useful thing to be able to do, whether at the libwmh level or as a general way of limiting (for example) drag-n-drop stuff (ie. more libgii/libggi). Would it be appropriate to have in libgii, for example, a way for the pointer to 'jump' to some nearest 'active location', for example? Basically being able to have some 'mask' of locations where the pointer is allowed, whether a series of points (for the pointer-'jump'ing case), or a rectangular region, eg. a window. Hmmm. Maybe I should just have copied all the above into the bug report ;) -- Neil
