Christoph Egger wrote:
[...]
http://sourceforge.net/tracker/index.php?func=detail&aid=656488&group_id=16307&atid=116307
> 
> Anybody, who wanna take over that?

OK, so I submitted that...I had no idea what my sf uid was when I
submitted it :)

Unsurprisingly, this came up when discussing why you could drop a
(fresco) window outside of the viewable area (desktop), ie. you can lose
a fresco window 'permanently' (assuming no other way to operate on a
window). On the contrary, our SDL console supports this - drag actions
automatically stop at the window boundary, so the title-bar (or other
draggable-region) is guaranteed to be left visible on the desktop; afaik
this is just built into SDL.

It seems like a useful thing to be able to do, whether at the libwmh
level or as a general way of limiting (for example) drag-n-drop stuff
(ie. more libgii/libggi). Would it be appropriate to have in libgii, for
example, a way for the pointer to 'jump' to some nearest 'active
location', for example? Basically being able to have some 'mask' of
locations where the pointer is allowed, whether a series of points (for
the pointer-'jump'ing case), or a rectangular region, eg. a window.

Hmmm. Maybe I should just have copied all the above into the bug report
;)

-- 
Neil

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