Andreas Voellmy <andreas.voel...@gmail.com> writes: > On Sat, Oct 11, 2014 at 12:17 PM, Ben Gamari <bgamari.f...@gmail.com> wrote: > > Yes, but it will be invoked by GHC.Thread and any other callers of it will > simply block indefinitely waiting for the thread that is running loop to > give it up - which will typically never happen. > Right.
>> > However, the GHC.Event.Manager module does export its loop function, so if >> > you create your own non-ONE_SHOT event manager, you can just invoke its >> > loop function. >> > >> Right, but `GHC.Event.Manager` is not exported by `base`. >> > > Ah... so this is not useful to you. I guess we could add `loop` to > GHC.Event's export list. On the other hand, I like your LifeTime proposal > better and then no one needs `loop`, so let's try this first. > I have a first cut of this here [1]. It compiles but would be I shocked if it ran. All of the pieces are there but I need to change EventLifetime to a more efficient encoding (there's no reason why it needs to be more than an Int). Sadly I have to run for the night and will be on a bike ride tomorrow but perhaps I can come back to it on Monday. Feel free to read it over and see if I missed something. Cheers, - Ben [1] https://github.com/bgamari/packages-base/compare/ghc:ghc-7.8...event-rework
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