Great presentation, Csaba!
I definitely strongly agree in broad terms that these are the overlooked
big questions we should be asking.
On the is last point, not only can we find a middle ground we like best,
we can also do the full spectrum. I know something that many people I've
talked to would like is a "compilation server" of sorts that just keeps
on optimizing, building up a bigger database of knowledge of spitting
out better binaries the longer you keep it running. If I understand
correctly, a datalog-based method with very good properties re
incrementality and monotonicity should be the perfect architecture for this.
Cheers,
John
On 1/11/21 8:17 AM, Csaba Hruska wrote:
Sure, some require whole-program analysis. But I really do not worry
about it, because what I'd like to build is an engineering vehicle.
Where a single optimization idea could be built in several ways with
different tradeoffs. Then the sweet spot could be found after an in
depth investigation of the problem domain.
I.e. removing all indirect calls surely require whole program
defunctionalization, but a significant reduction of indirect calls
could be achieved with other techniques that does not require whole
program analysis. But it is totally valuable to compare the two
approaches just to know the tradeoffs even if only one of them is
applicable in practice.
Csaba
On Mon, Jan 11, 2021 at 1:51 PM Simon Peyton Jones
<simo...@microsoft.com <mailto:simo...@microsoft.com>> wrote:
I may not emphasize in the talk, but the goal of the grin compiler
project is to build a compiler pipeline that allows easy
experimentation of different compilation techniques. Anything
between whole program compilation to per module incremental
codegen. So the whole program compilation is not really a
requirement but an option.
Right – but /some/ optimisations absolutely require whole-program
analysis, don’t they? I’m thinking of flow analyses that support
defunctionalisation, when you must know all the lambdas that could
be bound to `f` in the definition of `map` for example.
Such optimisations are powerful, but brittle because they are
simply inapplicable without whole-program analysis. Or maybe you
can find ways to make them more resilient.
Simon
*From:*ghc-devs <ghc-devs-boun...@haskell.org
<mailto:ghc-devs-boun...@haskell.org>> *On Behalf Of *Csaba Hruska
*Sent:* 11 January 2021 12:19
*To:* Sebastian Graf <sgraf1...@gmail.com
<mailto:sgraf1...@gmail.com>>
*Cc:* GHC developers <ghc-devs@haskell.org
<mailto:ghc-devs@haskell.org>>
*Subject:* Re: presentation: Next-gen Haskell Compilation Techniques
Hi Sebastian,
Thanks for your feedback.
I know that CIB and Perceus have issues with cycles, but these
systems are still in development so who knows what will be the
conclusion.
I may not emphasize in the talk, but the goal of the grin compiler
project is to build a compiler pipeline that allows easy
experimentation of different compilation techniques. Anything
between whole program compilation to per module incremental
codegen. So the whole program compilation is not really a
requirement but an option.
Cheers,
Csaba
On Sun, Jan 10, 2021 at 1:58 PM Sebastian Graf
<sgraf1...@gmail.com <mailto:sgraf1...@gmail.com>> wrote:
Hi Csaba,
Thanks for your presentation, that's a nice high-level
overview of what you're up to.
A few thoughts:
* Whole-program optimization sounds great, but also very
ambitious, given the amount of code GHC generates today.
I'd be amazed to see advances in that area, though, and
your >100-module CFA performance incites hope!
* I wonder if going through GRIN results in a more efficient
mapping to hardware. I recently found that the code GHC
generates is dominated by administrative traffic from and
to the heap [1]. I suspect that you can have big wins here
if you manage to convey better call stack, heap and alias
information to LLVM.
* The Control Analysis+specialisation approach sounds pretty
similar to doing Constructor Specialisation [2] for
Lambdas (cf. 6.2) if you also inline the function for
which you specialise afterwards. I sunk many hours into
making that work reliably, fast and without code bloat in
the past, to no avail. Frankly, if you can do it in GRIN,
I don't see why we couldn't do it in Core. But maybe we
can learn from the GRIN implementation afterwards and
maybe rethink SpecConstr. Maybe the key is not to inline
the function for which we specialise? But then you don't
gain that much...
* I follow the Counting Immutable Beans [3] stuff quite
closely (Sebastian is a colleague of mine) and hope that
it is applicable to Haskell some day. But I think using
Perceus, like any purely RC-based memory management
scheme, means that you can't have cycles in your heap, so
no loopy thunks (such as constant-space `ones = 1:ones`)
and mutability. I think that makes a pretty huge
difference for many use cases. Sebastian also told me that
they have to adapt their solutions to the cycle
restriction from time to time, so far always successfully.
But it comes at a cost: You have to adapt the code you
want to write into a form that works.
I only read the slides, apologies if some of my points were
invalidated by something you said.
Keep up the good work!
Cheers,
Sebastian
[1] https://gitlab.haskell.org/ghc/ghc/-/issues/19113
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[2]
https://www.microsoft.com/en-us/research/wp-content/uploads/2016/07/spec-constr.pdf
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[3] https://arxiv.org/abs/1908.05647
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Am So., 10. Jan. 2021 um 00:31 Uhr schrieb Csaba Hruska
<csaba.hru...@gmail.com <mailto:csaba.hru...@gmail.com>>:
Hello,
I did an online presentation about Haskell related
(futuristic) compilation techniques.
The application of these methods is also the main
motivation of my work with the grin compiler project and
ghc-wpc.
video: https://www.youtube.com/watch?v=jyaR8E325ok
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slides:
https://docs.google.com/presentation/d/1g_-bHgeD7lV4AYybnvjgkWa9GKuP6QFUyd26zpqXssQ/edit?usp=sharing
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Regards,
Csaba
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