----- "Wesley J. Landaker" <[email protected]> a écrit :

> Hey Tristan,
> 
> I found an interesting (and annoying) bug in GHDL's handling of
> bit_vector rol
> and ror. Basically, rol and ror work fine, except when the amount to
> rotate
> exactly matches the length of the bit_vector, in which case it gets
> rotated
> incorrectly by one place.

Interesting bug...

Tristan.

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