Hi Lucas,
You need to change the function
Core::RenderingTreeMITK::SetVolumeImageNodeDefaultProperties(). There's a
line that says:
newNode->SetProperty("texture interpolation",
mitk::BoolProperty::New(true));
You need to change it to false:
newNode->SetProperty("texture interpolation",
mitk::BoolProperty::New(false));
Best,
Xavi
-----Original Message-----
From: Lucas Klaus Beyer [mailto:[email protected]]
Sent: lunes, 09 de mayo de 2011 13:25
To: 'gimias developers'
Subject: Re: [Gimias-developers] Use nearest filtering in view
Hello,
> There's an internal option for texture interpolation that can be
> enabled or disabled.
Thanks! I'm compiling Gimias from its sourcecode myself, so could you please
tell me where this option is so I can disable it?
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WhatsUp Gold - Download Free Network Management Software
The most intuitive, comprehensive, and cost-effective network
management toolset available today. Delivers lowest initial
acquisition cost and overall TCO of any competing solution.
http://p.sf.net/sfu/whatsupgold-sd
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[email protected]
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