Hi Lucas,

        You need to change the function
Core::RenderingTreeMITK::SetVolumeImageNodeDefaultProperties(). There's a
line that says:
        newNode->SetProperty("texture interpolation",
mitk::BoolProperty::New(true));

        You need to change it to false:
        newNode->SetProperty("texture interpolation",
mitk::BoolProperty::New(false));

Best,
Xavi

-----Original Message-----
From: Lucas Klaus Beyer [mailto:[email protected]] 
Sent: lunes, 09 de mayo de 2011 13:25
To: 'gimias developers'
Subject: Re: [Gimias-developers] Use nearest filtering in view

Hello,

> There's an internal option for texture interpolation that can be 
> enabled or disabled.

Thanks! I'm compiling Gimias from its sourcecode myself, so could you please
tell me where this option is so I can disable it?

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