Has anybody thought about implementing a hierarchy or tree structure for
the layer dialog box? I'm thinking of this because often times I'll Add /
Multiply / whatever one layer with another (or several), but I *don't* want
it to affect other (lower/background) layers. So, I always have to do a
Layer Merge and then move on. It would be nice to be able to have "Create
Layer Sub-Tree on Visible Layers", to limit the effect of a Channel Op. to
only certain layers, thus allowing one to pseudo-merge layers together and
later modify layers within the sub-tree. Might be nice for image
organizational purposes.
Maybe something to have on the TODO for 3.0? Has this been discussed (and
possible thrown out) before?
I vision something like this in the Layer Dialog:
+ Text Sub-Tree Layer
+ Text texture Multiply (only affects next sub-tree)
- Text Rounding Add (only affects next layer)
- Text
- Text shadow
- Image 2
- Image 1
+ Background Sub-Tree Layer
- Plama cloud / Multipl (only affects next layer - not really needed)
- BG color
--
Nem W Schlecht [EMAIL PROTECTED]
NDSU Library http://www.nodak.edu/~nem/
"Perl did the magic. I just waved the wand."