>
> should display the keyboard shortcut next to the name of each item

Shall soon be done


On Sun, Mar 11, 2012 at 11:55 AM, Michael Muré <[email protected]> wrote:

> I also think that it does not collide with the product vision. Even a
> professional user need to learn a tool before using it. Also, I know a lot
> of people that see GIMP as an enhanced MS Paint, because what GIMP is
> capable of is not obvious. The menu search allow to answer the question
> "what can I do with X (layer, selection, image ..)", without needing to
> search in all the menu.
>
> Also, I think you really should display the keyboard shortcut next to the
> name of each item. It would allow to learn easily these shortcut, to use
> them later at high speed.
>
> My 2 cents.
>
> 2012/3/11 Srihari Sriraman <[email protected]>
>
>>  the above requires that GIMP is a tool that gets out of the way
>>
>> ...your tool is the opposite of that...
>>> ...you get right in the way.
>>
>>
>> Very true. We din't have this perspective.
>> Using keyboard shortcuts indeed gives the 2 operations per second thats
>> required in production environments.
>>
>> However, I guess the video has been a little misleading...
>> The manner and frequency in which this tool is used, is up to the user.
>> i.e, the tool is meant to be complementary. It is not meant to be a
>> substitute for keyboard shortcuts.
>> So, a power user would be experiencing a smooth workflow (which GIMP
>> clearly provides) and this tool would help him when he's either stuck or
>> trying to find something. (i.e, help/explore/documentation)
>>
>> "Almost forget that there is a menu-bar"
>>
>>
>> This anyhow, remains true.
>>
>>  tick-tick-tick-tick
>>
>>
>> So beautifully put. I've quoted this to a few people already! :)
>> The menu search tool will not give this speed.
>>
>> Talking about increasing productivity, we've had ideas of extending the
>> concept to offer a command execution.
>> Wrt
>> http://www.gimpusers.com/forums/gimp-developer/13823-fw-suggestion-for-new-versions-of-gimp#message63546
>>  that
>> is.
>> This perhaps, would really mean "maximising productivity".
>>
>>
>>
>>
>> On Sat, Mar 10, 2012 at 12:41 AM, peter sikking <[email protected]>wrote:
>>
>>> Srihari Sriraman wrote:
>>>
>>> > can you give a statement what this is suppose to achieve.
>>> >
>>> > Maximize productivity
>>> >   Almost forget that there is a menu-bar. Use the mouse/touchpad
>>> lesser.
>>>
>>> I accept the 3 points you write below, it is that
>>> help/explore/documentation system I can see in this.
>>>
>>> but the statement above? you do realise what GIMP is being
>>> (re)designed for, no? it is for serious image manipulation,
>>> seriously creative working and for production environments.
>>>
>>> a lot of this work is hands-on on the canvas, in the context of the
>>> graphics on the canvas, which are not like vector graphics or files
>>> in a browser something that can be keyboard transversed.
>>>
>>> the above requires that GIMP is a tool that gets out of the way,
>>> by being visceral, part of motor memory. you tool is the
>>> oposite of that, by users having to formula what they want
>>> and type (part) in to get a query going then scan the results
>>> and pick one, you get right in the way.
>>>
>>> GIMP also requires that everything designed for it can support
>>> working at a speed of 2 operations per second. just for a moment
>>> say tick-tick-tick-tick-etc. at that speed. I do it every time
>>> I bring this up in a lecture or when I teach interaction design.
>>> it gets the point across right away.
>>>
>>> so I have given you now 2 concrete requirements in a GIMP
>>> context how you can prove the phrase "Maximize productivity."
>>> one is even quantitate, which is rare in user interaction design.
>>>
>>> tell me how you meet them. if you don't, you are providing
>>> anti-usability. (that is apart from the help/explore/documentation
>>> system below:)
>>>
>>> > Intent driven rather than hierarchy driven navigation
>>> >   Focus on 'what' rather than 'how'.
>>> > Discover functionality
>>> >   For new users
>>> > Help transition
>>> >   From proprietary software. "What is 'smth'  in GIMP?"
>>>
>>> sorry to spoil the party, but to see how think this is a good thing,
>>> when it can be so treacherous, is quite dangerous.
>>>
>>>    --ps
>>>
>>>        founder + principal interaction architect
>>>            man + machine interface works
>>>
>>>        http://blog.mmiworks.net: on interaction architecture
>>>
>>>
>>>
>>>
>>
>>
>> --
>> *
>> *
>> *Regards,
>>                           *
>> *Srihari Sriraman
>>                       *
>>
>>
>>
>> _______________________________________________
>> gimp-developer-list mailing list
>> [email protected]
>> http://mail.gnome.org/mailman/listinfo/gimp-developer-list
>>
>>
>
>
> --
> Michael
>
>


-- 
*
*
*Regards,
                      *
*Srihari Sriraman
                  *
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