I need to implement compositors for a project I work on, such as soft-light, hard-light, overlay, etc. like the ones in Photoshop. I see gegl has all those. But they use different math than the one I see in the original Adobe reference that is used for Photoshop and After Effects. To make things worse, on the web you can find even other approaches for the same operation, like soft-light for example. Someone can shed some light on this?
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