so any result ? implement it as gegl operation ror standalone plugin using
gegl structures ????
--
MSc. Miroslav Talasek
Developer, Team leader
Seznam.cz, a.s.
Prague
Czech Republic
tel.:+420 234 694 722
fax: +420 234 694 115
gsm: +420 608 934 724
jabber: [email protected]
work-email: [email protected]
email: [email protected]
web:http://photo.talasek.sk(http://photo.talasek.sk)
---------- Původní zpráva ----------
Od: Seth Burgess <[email protected]>
Datum: 12. 12. 2012
Předmět: Re: [Gimp-developer] wavelet decompose
"
Can a GEGL op take one image and output 2? I looked at this briefly a few
months back but wasn't able to figure it out - perhaps I wasn't looking in
the right spot or maybe things have progressed since then.
Seth
On Tue, Dec 11, 2012 at 5:28 PM, miroslav talasek <miroslav.talasek@seznam.
cz(mailto:[email protected])> wrote:
"
and what i must do ?
write is as GEGL operation and then write plugin
or write plugin using some GEGL functions and data structures ?
--
MSc. Miroslav Talasek
Developer, Team leader
Seznam.cz, a.s.
Prague
Czech Republic
tel.:+420 234 694 722
fax: +420 234 694 115
gsm: +420 608 934 724
jabber: [email protected](mailto:[email protected])
work-email: [email protected]
(mailto:[email protected])
email: [email protected](mailto:[email protected])
web:http://photo.talasek.sk(http://photo.talasek.sk)
---------- Původní zpráva ----------
Od: Alexandre Prokoudine <[email protected]
(mailto:[email protected])>
Datum: 12. 12. 2012
Předmět: Re: [Gimp-developer] wavelet decompose
"On Wed, Dec 12, 2012 at 2:15 AM, miroslav talasek wrote:
> does exist any way to put this plugin 'wavelet decompose'
> (http://registry.gimp.org/node/11742(http://registry.gimp.org/node/11742))
directly in GIMP tree as built-in
> filter ?
>
> because it seems unmaintained and after next release may not be
compilable.
https://gitorious.org/gimp-plugins-ambulance/wavelet-decompose/commit/2a5a82
daf59fff156cd7e968b07ea9142ea01987
(https://gitorious.org/gimp-plugins-ambulance/wavelet-decompose/commit/2a5a82daf59fff156cd7e968b07ea9142ea01987)
And that is all it took to bring it in line with v2.8.
Would you like ot port it to GEGL? Because I don't see any new plugins
entering 2.10 that are not based on GEGL :)
Alexandre Prokoudine
http://libregraphicsworld.org(http://libregraphicsworld.org)
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