Add me on this request.

Even if you don't generate several texture from a single xcf, you often
have a layer with the unwrapped 3D model layout, that you forget to disable
every time before exporting.

2013/2/24 Alexandre Prokoudine <[email protected]>

> On Sun, Feb 24, 2013 at 4:09 PM, peter sikking wrote:
>
> > meanwhile, I am looking for a new small design project
> > to put before my students in a months time. any ideas.
>
> It seems that folks who create textures for 3D projects really want us
> to build advanced features on top of the new save/export model.
>
> One such feature is mentioned in the GSoC2013 page: being able to
> export/overwrite from sets of layers.
>
> Quoting an artist:
>
> "It's quite common for texture artists to work with multiple parts of
> a texture in the same file. They may for instance have diffuse, spec
> and bump all in one xcf or psd file, then they change the visibility
> settings of the different layers or layer groups, to save out each
> texture type. Being able to define sets, and give them a path and file
> format to save to would be quite handy, as once that is set up, you
> could literally write out all the different parts of you texture at
> the push of a button."
>
> I've heard this request from 2 or 3 people. That is not a significant
> sampling, but the feature will be handy to at least two more groups of
> users:
>
> - web designers (keep design variations in a single file, export all)
> - photographers (use global mask for different processing variations,
> export all variations to different files)
>
> Alexandre Prokoudine
> http://libregraphicsworld.org
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> gimp-developer-list mailing list
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> https://mail.gnome.org/mailman/listinfo/gimp-developer-list
>



-- 
Michael
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