Add me on this request. Even if you don't generate several texture from a single xcf, you often have a layer with the unwrapped 3D model layout, that you forget to disable every time before exporting.
2013/2/24 Alexandre Prokoudine <[email protected]> > On Sun, Feb 24, 2013 at 4:09 PM, peter sikking wrote: > > > meanwhile, I am looking for a new small design project > > to put before my students in a months time. any ideas. > > It seems that folks who create textures for 3D projects really want us > to build advanced features on top of the new save/export model. > > One such feature is mentioned in the GSoC2013 page: being able to > export/overwrite from sets of layers. > > Quoting an artist: > > "It's quite common for texture artists to work with multiple parts of > a texture in the same file. They may for instance have diffuse, spec > and bump all in one xcf or psd file, then they change the visibility > settings of the different layers or layer groups, to save out each > texture type. Being able to define sets, and give them a path and file > format to save to would be quite handy, as once that is set up, you > could literally write out all the different parts of you texture at > the push of a button." > > I've heard this request from 2 or 3 people. That is not a significant > sampling, but the feature will be handy to at least two more groups of > users: > > - web designers (keep design variations in a single file, export all) > - photographers (use global mask for different processing variations, > export all variations to different files) > > Alexandre Prokoudine > http://libregraphicsworld.org > _______________________________________________ > gimp-developer-list mailing list > [email protected] > https://mail.gnome.org/mailman/listinfo/gimp-developer-list > -- Michael
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