Sven Neumann wrote:
> Grzegorz Borowiak <[EMAIL PROTECTED]> writes:
> > There could be problem if brush size is big and line has to be
> > half-transparent. E.g. brush radius is 10 and intensity is 0.5. There
> > would be 1-pixel-close overlapping brush hits, whose intensities would
> > accumulate. But this problem can easily be compensated if we use more
> > sophiscated tool_t function, which would reasonably decrease its intensity
> > (simply dividing nominal intensity by radius size and then by sine/cosine
> > value of line angle) for all pixels except two ends, and these two ends
> > would be painted with full nominal intensity, but only half of brush would
> > be painted (this half which does not overlap with any mid-line brush hit).
> I don't think this would work well. Instead I'd suggest to draw the
> brush totally opaque to intermediate tiles, then blend these with the
> choosen brush opacity onto the drawable. Might be more memory-intensive
> but should give perfect results. On the other hand it would diverge a
> lot from what happens if you draw a line by hand. Would it make sense
> to consider a line-drawing tool? I think it would be especially useful
> to stroke selections and paths. Our current approaches to stamp the
> brush at equidistant positions along the outline does not give pleasant
> results and all attempts to improve this will most probably only mess up
> the (already weird) code.
> Such a line-drawing tool wouldn't work with brushes but would have
> configurable line-width and cap settings. I might be wrong, but I think
> the ink tool might be suited reasonably good for proper line drawing.
> If it would have support for drawing straight lines using the Shift
> key, we could test it and this should be easy to implement.
For single pixel lines I think we should really go with a bresenham
The antialiasing on the ink tools looks visually a little off to me.
not how easy it would be to fix that.
I have a design in mind for an AA bresenham line drawing function that
supports wide lines with end caps, mitred corners and customizable tip
profile shapes but I doubt I'll ever have time to code it up.
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