On 28-Nov-2002, Sven Neumann wrote: > the point is that the new film-gimp maintainer or any of the people > working on film-gimp don't communicate with us at all. The project > somehow came back to life without any notification on this > mailing-list. We had to hear about it in the news. Among these news > that appeared on the internet is a lot of wrong information. To me it > looks as if the film-gimp people try to actively spread FUD about the > gimp project.
Hrm. Side note, They got $1k from Linuxfund to further their project... hrm... > this is exactly the wrong information I referred to above. The > film-gimp web-site makes you think that the film-gimp people expressed > an interest to merge and the gimp people refused to take this into > account. This is just plain wrong. oh. heh. > It has always been the goal of the GIMP developers to merge the > features needed for film-editing into the main GIMP. This has been a > major subject on the GIMP developers conference. We were happy to have > Caroline and Calvin at the conference who explained the concepts of > GEGL as well as the needs of the film industry to us and I'm glad to > see that they are still actively developing the GEGL library. > > I also liked the idea of the new film-gimp project to make the > HOLLYWOOD branch available to a larger audience. Building a reasonably > functional tarball that everyone can build was a good thing to do. Now > people have something to play with and can start improving the gimp > core and GEGL so that the main gimp can have these features as well. > > The direction the film-gimp project is taking at the moment seems like > a wasted effort to me. That is my personal opinion and I have strong > arguments for it but so far none of the film-gimp developers have asked > for it and I will thus keep my arguments for me. Yeah, this is what I was trying to get at. Gimp 2.x is where all of us (gimp, and film gimp developers) should be going. -- Patrick "Diablo-D3" McFarland || [EMAIL PROTECTED] "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989
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