On Tue, Dec 03, 2002 at 06:39:16PM -0800, Jonathan Cohen wrote:
> We are seriously considering ripping out all modes except for
> 32-bit floating point. This would drastically simplify the internal
> rendering engine and allow us to optimize it significantly. Since we
> don't see any real reasons why high-end paint work could not be done
> entirely in 32-bit float, this is a reasonable thing.
I'm just curious: What do you get by using 32-bit _float_? Why not use
1.31-Bit Fixed Point? It should have a higher precision than 32-bit
float - at least, it's precision is steady.
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