Kelly Martin wrote:
Dave Neary wrote:
We could even consider having a quickish stable release after 2.2 with
just GeglImage replacing GimpLayer, which would give us a chance to
work out any wrinkles in that milestone before we start really relying
Unless the code has changed a lot and I haven't noticed it (and looking
I see it hasn't), you should be redesigning GimpDrawable (not GimpLayer)
to inherit from GeglImage.
Actually, yes. Though GimpDrawable, GimpLayer and GeglImage all need to
I'm not sure whether having GimpImage inherit from GeglNode, or contain
a member GeglNode, makes more sense.
I believe GimpImage is a set of GimpLayers. It might even be able to
stay that way.
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