|If I were to go about creating a Game
Master GIMP, I would focus on automating a number of the more
commonly used tasks in the GIMP that would be used often with
producing game art. Like I said in my example...one thing would be
the creation of alpha channels. As it stands right now, these can be
somewhat arduous in the GIMP right now. However by including a few
options and making color calculations within the editor - you can
use a Wizard of sorts to create the alpha channel automatically.
The other areas would be tiling of textures as well as
creating a few pallete tools to allow for faster creation of
character skins and level textures. If I had to guess...all of these
could be implemented in a month or so, given proper motivation.
I was wondering, if anyone would be interested in
developing this. Also what motivation it would take to make this
- [Gimp-developer] game development with gimp Steve Siverling