Hey Bart.. Another Blender3D person here!

As far as useability, goes- im that That fussed. though I tend towards the more common row of buttons under the button your pressing (alligned to the right/left) This is simple because your not limited to a 4 options. (okay 5 would work but look silly) and since a diagonal button is not a part of the options but still outlined somewhat, (in barts example the measurement tool is outlined on 3 sides, though I can tell its not an option, a quick click and select may be more confusing in this case.)
its better to just have a row//

Another resion to use a left/right aligned row. is that many people place there toolbars at the side of there screen. no5. would have the LHS button off the screen.

Still I like the idea of having nested buttons, especialy for the transform tools that I rarely use but need to access.
- Cam

Jon A. Cruz wrote:

On Apr 1, 2006, at 7:32 AM, Bart wrote:


just a proposal about a smaller toolbar and a way grouping of buttons in the toolbar (not about what kind of buttons belong to which specific group and there position etc.).


That seems pretty....

However, from a usability standpoint it might be much harder to use than just a straight line of buttons popping up either below or to the right. (Similar to the "don't have to stop and look for it" position for the Mac OS menubar on the screen not the window).

There could be an argument for it becoming second nature, like Graffiti moves on a Palm, but then you also have to commit to keeping the popups' relative locations in the same spots forever.

Also, while some people work more naturally with mouse gestures, others do not.
Gimp-developer mailing list

Campbell J Barton

133 Hope Street
Geelong West, Victoria 3218 Australia

URL:    http://www.metavr.com
phone: AU (03) 5229 0241
Gimp-developer mailing list

Reply via email to