What is GEGL?
GEGL is a graph based image processing framework offering non-destructive image
processing and compositing on large images. GEGL is suitable for projects
ranging from small one-off projects to interactive applications.
New in GEGL 0.0.8
The internal API has stabilized a bit more since the last release as
well as gotten
a couple of new capabilities. This release has focused on narrowing
down and documenting
the public API. A HTML API reference can be found at
http://gegl.org/api.html as well
as in docs/api.html in the downloaded tarball.
Some of the other improvements in this release:
- Internal caches for rendering (internal floating point projection)
- API for iterative rendering
- API for querying node connections.
- improved hit detection (still only bounding boxes)
- performance enhancements to frequently used code paths.
- improved relative path handling in test app
Contributors to this release: Kevin Cozens, Øyvind Kolås and Sven Neuman.
Where to get GEGL
GEGL and it's dependencies babl and glib can be fetched from:
The integrity of the tarballs can be verified with:
Where to get more information about GEGL
Information about GEGL can be found at the GEGL website http://www.gegl.org/
«The future is already here. It's just not very evenly distributed»
-- William Gibson
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