What is GEGL?

GEGL is a graph based image processing framework offering non-destructive image
processing and compositing on large images. GEGL is suitable for projects
ranging from small one-off projects to interactive applications.

New in GEGL 0.0.8

The internal API has stabilized a bit more since the last release as
well as gotten
a couple of new capabilities. This release has focused on narrowing
down and documenting
the public API. A HTML API reference can be found at
http://gegl.org/api.html as well
as in docs/api.html in the downloaded tarball.

Some of the other improvements in this release:

- Internal caches for rendering (internal floating point projection)
- API for iterative rendering
- API for querying node connections.
- improved hit detection (still only bounding boxes)
- performance enhancements to frequently used code paths.
- improved relative path handling in test app

Contributors to this release: Kevin Cozens, Øyvind Kolås and Sven Neuman.

Where to get GEGL

GEGL and it's dependencies babl and glib can be fetched from:


The integrity of the tarballs can be verified with:

sha1sum *.bz2
4c5b8fbf96363996efd8cddca12c9d78d15c014b  babl-0.0.12.tar.bz2
4330c6f5bc4ca5ef70fba8fb048926882f64f2bf  gegl-0.0.8.tar.bz2
30cf64bc5c93d5fbba23ea00fb9270d29fb81f8d  glib-2.12.6.tar.bz2

Where to get more information about GEGL

Information about GEGL can be found at the GEGL website http://www.gegl.org/

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