Hi all, Simple question : does it make sense to port the 8 bit legacy GIMP code to GEGL operators ? The benefit I see is to quickly get all processing moved to a DAG, allowing to move forward with non destructive editing, effect layers, speed and other GEGL-related benefits.
Then only, each operator could be ported to whichever bit depth we need. Opinions ? vincent _______________________________________________ Gimp-developer mailing list [email protected] https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
