Daerd here, the GSOC student crazy enough to really go with
implementing GPU-support in GEGL. I have posted a series of (lengthy)
articles in GEGL's mailing list. These articles explain several GPU
and GEGL concepts that are related to my work and outline two (out of
four) GPU-support architectures for GEGL.
You can find them here:
For the secret OpenGL experts out there, I would like your input to
straighten my OpenGL knowledge. For the GEGL & GIMP gurus, please
correct some flaws that you see. Everyone, please do comment.
Thank you very much!
P.S. Please bare with me, as I am yet to finish these articles.
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