On Tue, Jul 28, 2009 at 5:11 PM, Jason van Gumster < ja...@handturkeystudios.com> wrote:
> > Sparr <spa...@gmail.com> wrote: > > > Circle and Fuzzy Circle should be two brushes. > > I've been following this conversation with a bit of interest, but I've > noticed that a lot of discussion has echoed this sentiment. Why should > there be two circle brushes? Couldn't there be a single circular brush > with "fuzziness" as an attribute of that brush that you could adjust > with a percentage slider? .. You can already do that for any circle brush. The attribute is called 'Hardness' We would not seriously consider such a level of reduction because it's bad for usability -- it's much more painful for the user to adjust a slider each time they want to paint with different hardness, than to just switch between two brushes. I personally think there should be a few different brushes in a basic set. * 'fill' brush (large, hard edge) -- because often painting is more convenient than select+fill * 'sharp' brush (moderate size -- say 25px (== radius 12), hardness 1.0) (general purpose) * 'fuzzy' brush (for blending) If we moved towards Akira's idea of moving brush-related tool options into brushes themselves, I would also suggest * a single pixel, Hard Edge (as in, pencil-style sharp rendering) brush for pixel.precise adjustments.
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