W dniu 11-04-01 23:55, Marek Rogalski pisze:
> Hello, everybody.
> I have a quite simple proposal for this year GSoC: make a nice editor
> for GEGL pipelines.
> Why do we need it: because the GEGL eats XML files. GIMP could eat
> them too. It would introduce much greater reusability in the work of
> designers.
> Who will use it: graphic designers (who else? :p). The concept of GEGL
> operations is sufficiently simple to be used even by casual users.
> How it could be used: GIMP could show a list of GEGL XML files that
> can be applied to current layer. Very similar to how the filters are
> exposed right now. The editor itself could be located in GIMP (I would
> like that :) ) or as a separate program.
> I have been generating various content on this topic for around a year
> and made a few concepts. Their code is packed at
> stud.ics.p.lodz.pl/~mafik/prototypes.tar.bz2 (contains a few interface
> ideas) (bother to look only if
> you want to deal with lots of unfinished code). I have made a sample
> here: http://www.youtube.com/watch?v=sEm9M2O6xC0 (second part shows
> much better, what I am thinking about).
> There are many areas where the idea could be clarified, but the
> concept should be clear.
> Request for comment:
> - what do you think of the whole idea? Would it be useful or not?
> - should it be merged with GIMP or work standalone (or both :) )?
> - is Vala mature enough to use it as the main language?
>    (I'm asking because I saw some discussions about it recently on this list)
> - what gui toolkit would be appropiate? GTK or Clutter?
>    (I fell in love with clutter, but there may be reasons not to use it
> for such program)
> Other ideas:
> - shebang at the beginning of the GEGL XML - drop files on the script
> and get them processed
> - automatically generate GtkBuilder XML for marked parameters of GEGL
> operations - could
> be used to display filter-like dialogs of arbitrary GEGL pipelines.
> PS. (note to GSoC mentors) I would like to take part in this year
> GSoC. If you encounter my submission, take it under considerations
> only under this idea (if it passes, of course).

Blender's Composite Nodes anyone? ;>


Personally I love the idea. What is more, I think that such editor could 
be developed as an external project, independent of GIMP, yet 
"pluggable" to the latter.
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