Ofnuts <ofnuts <at> laposte.net> writes:

> Symmetry mode is not well defined... In your drawing, you drag on 
> top-right and the top-left follows (vertical axis), but it could as well 
> have been the bottom-right (horizontal axis), and even the bottom-left 
> (radial).

As I did mention, it was not a complete spec. The points you raise are valid,
but they are already treated well in the original spec, and I only wanted to
present the differences.

In distort mode, Symmetry is applied to the larger distort delta of the two
axes, i.e. if you distort a corner point 20 px to the right and 10px to the
top, the symmetry will be horizontal.
> IMHO, your proposal, like the original one, doesn't address a very 
> frequent use of these transforms, which is to match the transformed 
> object with an existing one. 

Actually, the original spec DOES mention that scale from center is toggled 
by the CTRL key. Moving the center point lets you scale from any given point.

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