On 09/15/2011 03:15 AM, Alexia Death wrote: >> Inputs that mapping does not make sense: >> >> Direction (0-1 = 0-360 deg) >> Random > Doesn't make sense how? Look at GPS. Random is made rather good use of > in some presets and direction has its uses as well.
What I mean is it doesn't make sense for the direction to have any other mapping than from 0 to 360 degrees of the stroke to become 0 to 1 of the direction dynamics input. All the input mapping idea is for is to map the physical input from the device or mouse to the dynamics input in a way that is natural for the user. It is not meant to do anything more exotic, all that can be done in the dynamics themselves. You've mentioned that something like this is already there for the tablet axis in the form of curves under settings. So a user can already use these to map how input from the device would become input for the dynamics, what pressure or tilt range is natural for them. (I don't own a tablet yet so I wasn't previously aware these are already there.) Since these settings are already there, then my idea is reduced simply to having velocity dynamic configured as well so two different users with different ideas of what is slow and fast could still have their idea of slow mapped as 0 and their idea of fast mapped as 1 for the velocity dynamic, even if just using a mouse.
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