A powerful game engine. With a really simple interface threads (which is
improving all the time). This engine is focused on being very practical. In
order to have a good performance in game programming. Contains entities,
threads, light, sound, etc.
- fVector3, with rotation and old values support
- Entity concept
- Normal sounds, and sounds in entities( Sounds 3D )
- wait( frames or seconds ) for synchronized threads
- Dynamics light in entities
- Easy mesh and texture loader
- Supports synchronized threads and parallel threads (concurrent).
Project Home Page
Gimp-developer mailing list