On 15 Nov 2000, Sven Neumann wrote:

> robert lund <[EMAIL PROTECTED]> writes:
> 
> > I AM NEW TO THIS KINDA. I AM MAKING A SHIP FOR A GAME CALLED XSHIPWARS WHICH 
> > REQUIRES A ROTATION OF THE PIC 22.5 DEGREES UNTILL IT GOES ALL THE WAY 
> > AROUND TO 360 SO YOU END UP WITH 16 PICS OF THE SAME SHIP BUT JUST IN A 
> > DIFFERENT POSITION. MY PROBLEM HOWEVER IS WHENEVER I TRY TO ROTATE IT THE 
> > PICTURE BECOMES BLURY EVER SO SLIGHTLY. WHAT AM I TO DO?
> 
> This effect is unavoidable. You can disable Smoothing for the rotation
> but I guess you will not be happy with the result. If you want perfectly
> rotated objects, you'll have to use a vector-based application like
> Sketch or Sodipodi and export the results into a pixel-based image format.
 
You could also start off with a higher resolution image than you eventually
intend to display - rotate that - and then filter the resulting high res
images down to the desired size.  I think that gives pretty good results.

> Oh, and you should turn off Caps-Lock ...
 
Yes, all that shouting gives me a headache.

----
Steve Baker                      (817)619-2657 (Vox/Vox-Mail)
L3Com/Link Simulation & Training (817)619-2466 (Fax)
Work: [EMAIL PROTECTED]           http://www.link.com
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