lasm <[EMAIL PROTECTED]> writes:

>   Thanks for your explanation. I am not familiar with the
> algorithm.. but just curious, would there be any difference
> if the Depth takes in negative integer (currently only positive
> accepted) ? Can you comment on this ?

It wouldn't make any difference.  The surface normal vectors would
just point in the other direction, which is what you already get with
"invert bumpmap".


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