On Sat, 23 Dec 2017 00:11:42 +0100
Jehan <je...@girinstud.io> wrote:
> > I know it's not quite it, but since commit
> > 984ed6cefda5df921777c8530d4ea8f51a52977c from today, constrained
> > line angles respect the canvas's rotation angle and flip mode.  In
> > other words, you can rotate the canvas to the desired angle, and
> > press Ctrl while dragging an endpoint to create a horizontal line
> > (which, in actuality, has the same angle as the canvas.)  
> Maybe that's a bit far fetched, but what if you wanted to take the 
> canvas angle into account?
> Like currently we can constrain only within 15°. I could imagine some 
> who would want to obtain any angle precisely by rotating the canvas 
> first. Like you rotate the canvas by 5° exactly and you can get a 20° 
> rotation with paint tools, gradient, etc. You can even get any random 
> angle (18.3° or whatever!).

But... that's exactly what this is about :)  If you rotate the canvas
by 18.3°, then the line angle will be constrained to 18.3° + 15° * n.
Or maybe that's not what you meant?

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