Hello, out of curiosity, what is the main purpose / objective of Gimp? It's
not ment as offence, but more like academic question. You have already
defined some user scenarios (use cases) at
https://gui.gimp.org/index.php?title=User_Scenarios but I don't see any
coordinated work to accomplish one of those use cases.  Or in other words
let's look at similar projects:

Krita - objective: painting program (does good job in this)
Raw Therapee and DarkTable - objective: work with raw photos
Blender: also many use cases (movies, architecture visualization, game
assets), but doing their projects (Sintel, Big Buck Bunny, Elephants
Dreams, ...), where they address artists needs and improve the program that

Don't get me wrong, you are doing great job, but I don't see the goal and
Gimp only scratches surface of use cases specified above. Why is that or am
I missing something?

Is that caused by lack of resources (devs, money, ...)? From user point of
view when looking on roadmap and release notes, you are implementing:

   1. Necessary things to move Gimp forward (GEGL, GTK3 port, ...)
   2. not so important (lets say geeks stuff) - ie. Improve animation
   features (why Gimp needs this?) or HGT file importer (what is the
   percentage of users that will use it?)

Thanks for ansvering.

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