Gimp's purpose is to create and edit bitmap images, in the same way that Word or LibreOffice writer are meant to create and edit text documents, or PowerPoint/Impress to create presentations.

As stated in the introduction "Both the scenarios and their steps are limited to the essential". I don't think anyone thinks that Gimp should be limited to these.

On 02/18/18 19:40, Michal Vašut wrote:
Hello, out of curiosity, what is the main purpose / objective of Gimp? It's not ment as offence, but more like academic question. You have already defined some user scenarios (use cases) at but I don't see any coordinated work to accomplish one of those use cases.  Or in other words let's look at similar projects:

Krita - objective: painting program (does good job in this)
Raw Therapee and DarkTable - objective: work with raw photos
Blender: also many use cases (movies, architecture visualization, game assets), but doing their projects (Sintel, Big Buck Bunny, Elephants Dreams, ...), where they address artists needs and improve the program that way.

Don't get me wrong, you are doing great job, but I don't see the goal and Gimp only scratches surface of use cases specified above. Why is that or am I missing something?

Is that caused by lack of resources (devs, money, ...)? From user point of view when looking on roadmap and release notes, you are implementing:

 1. Necessary things to move Gimp forward (GEGL, GTK3 port, ...)
 2. not so important (lets say geeks stuff) - ie. Improve animation
    features (why Gimp needs this?) or HGT file importer (what is the
    percentage of users that will use it?)

Thanks for ansvering.


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