The problem is that a layer's opacity doesn't add -- it multiplies, like this:
Result = (opacity) * (this layer) + (100%-opacity) * (result of layers below)
This formula holds true regardless of the layer's assigned blending mode (and
it's recursive, with the "result of layers below" defined by inserting the next
layer down into the same formula).
So, if you want multiple translucent layers to have specific 'overall'
contributions to the final image you need to work out the opacities for each
individual layer, namely with lower layers having more opacity to compensate
for their lower position in the stack.
Here is what happens with your example on the left -- Red layer has opacity
22.2%, Green has opacity 71.7%, Blue has opacity 6.1% (all this on top of a
solid black background), so the overall image is blended like this:
Image = 22.2% * (red) + (100%-22.2%) * (green,blue)
= 22.2% * (red) + 77.8% * (71.7% * green + (100%-71.7%) * (6.1% * blue) )
= 22.2% * (red) + 77.8% * (71.7% * green + 28.3% * (6.1% * blue) )
= 22.2% * (red) + 55.8% * (green) + 1.3% * (blue)
And since we know that your red, green, and blue are all white, this means the
overall image is:
= (22.2% + 55.8% + 1.3%) * (white)
= 79.3% white
Doesn't that 79% look rather familiar? :)
Aside - the left half of your image is totally reproducible on GIMP 2.8 . (I
can't seem to reproduce the right half in 2.8, but I haven't examined the
actual XCF either, so I don't have all the details.)
Now to fix the values ... first, Red is on top so it can keep the 22.2%; this
leaves a translucency of 77.8% for everything below it.
For Green, below Red, divide its opacity by Red's translucency (above):
Green's opacity should be (71.7% / 77.8%) = 92.1%. This, in turn, leaves 7.9%
of translucency for Blue below it.
For Blue (which is below both Green and Red), divide its opacity by the overall
translucencies of both Red and Green. You can do the math if you want (6.1% /
77.8% / 7.9%), but it conveniently works out to exactly 100% opacity -- i.e.
Blue doesn't need any translucency for itself because with both Red and Green
on top of it (at the above opacities) only 6.1% of Blue will be visible anyway.
To prove it, just plug the new opacities back into the above formula:
Image = 22.2% * (red) + 77.8% * (92.1% * (green) + (100% - 92.1%) * (100% *
= 22.2% * (red) + 77.8% * (92.1% * (green) + 7.9% * (blue) )
= 22.2% * red + 71.7% * green + 6.1% * blue
PS - Keep in mind the above math only works when all three of your R/G/B layers
are visible; if you toggle even one of them off the opacity of the ones
underneath it will look off because they depended on the layer(s) above them to
Numbers may not lie, but neither do they tell the whole truth.
> From: ellest...@ninedegreesbelow.com
> To: email@example.com
> Date: Mon, 12 Oct 2015 11:22:46 -0400
> Subject: [Gimp-user] Layer addition - bug, feature, or user misunderstanding?
> Using GIMP 2.9 updated yesterday, two different ways of adding layers
> produce different results. But it seems to me that the two ways should
> produce the same results. Here is a screenshot:
> Are the different results a bug, a feature, or am I making an obvious
> mistake or just not understanding something?
> Looking at the screenshot, the "channel" layers were produced by making
> a solid white layer and dragging the Red, Blue, and Green channels over
> to the layer stack. So of course each channel layer also has R=G=B=1.0.
> The channel layers are added using layer percent opacities of 22.2 for
> the Red channel layer, 71.7% opacity for the Green channel layer, and
> 6.1% opacity for the Blue channel layer. The percentages are the correct
> percentages for producing a Luminance conversion to black and white by
> adding the Red, Green, and Blue channels together as layers.
> The result of adding the three layers should be white, R=G=B=1.0, which
> is what happens with the second way of adding the layers. But the first
> way, using the more obvious "add each layer to the layers below",
> produces R=G=B=0.793257.
> Here's a download link for the actual XCF file:
> You'll need to reset *all* of the layer opacities to the values given
> above, because for some reason saving to disk and reopening causes layer
> opacities to shift slightly (for example, the Blue layer opacities shift
> to 5.9% instead of staying at 6.1%).
> The image is an sRGB image and the precision is 32-bit floating point
> (linear) in order to get the layers to properly add up to R=G=B=1.0,
> which they should anyway for solid white, but results would be wrong for
> colors other than solid white or solid black.
> Elle, puzzled
> Color management and free/libre photography
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