Oopsie. Found it here. It's the "hacking: Netbeans" that put me off at
first.

https://wiki.gimp.org/wiki/Hacking:Netbeans

Cordialement,

John
<http://johnsmithimages.net> <http://johnsmithimages.net>

http://johnsmithimages.net

2016-10-26 16:39 GMT+02:00 John Smith <[email protected]>:

> The title says it all. If I go for the Gimp, will I be able to open the
> source file in Netbeans and tweak it to my needs using C++?
>
>
> I'll stick with the tarballs at the beginning.
>
> Cordialement,
>
> John
> <http://johnsmithimages.net> <http://johnsmithimages.net>
>
> http://johnsmithimages.net
>
> 2016-10-26 14:00 GMT+02:00 <[email protected]>:
>
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>> Today's Topics:
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>>    1.  Luminosity Masks (Andrew Clarke)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Wed, 26 Oct 2016 09:17:12 +0100
>> From: Andrew Clarke <[email protected]>
>> To: "[email protected]" <[email protected]>
>> Subject: [Gimp-user] Luminosity Masks
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset=utf-8
>>
>> OSX GIMP 2.8.14 - http://gimp.lisanet.de
>>
>> If I apply a luminosity mask to an image by selecting a RGB channel(from
>> a layer that has been desatuarated via luminosity) with any of red,
>> green or blue channels as the mask, if I then go on to adjust by curves
>> (*value*) I get a shift in colour, as you would expect if you where
>> using red,green or blue separately in curves not by value.
>>
>> Alternatively if I create a new layer desaturated to luminosity as you
>> would before, but then drag that *layer* to the channel dialog box,then
>> apply that new channel as a layer mask, I get the expected adjustment
>> using curves(value) that it does not shift the colour.
>>
>> Also if I apply a mask from a RGB channel, then remove that mask and
>> layer, also delete the dragged channel, add a new layer I cannot
>> desaturate that new layer as it maintains colour. If I do the same with
>> the original layer (opened image) you can desaturate that original layer.
>>
>> Thanks
>> Andrew
>>
>>
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