Actually - from yoru description I guess you've created a Plugin UI where a
copy of the image is shown and one draws the points?

That would be pretty close to unusable -

I suggest you do abuse from the "path" tool at this point, which allows one
to place independent handles already (although unconnected points require
modifier + click) - -Then yu get the points, snap capability, and you can
have a plug-in, or group of simpler plug-ins that could be grouped on a
submenu, to perform actions based on points of the currently selected path.

On 27 August 2017 at 14:52, Gimp-Monkey <[email protected]> wrote:

> Thank you for the feedback.  In fact the images are all mockups aka
> doctored
> screen shots and not the implementation.  What I have actually got done
> are the
> dialogs and representation code doe the points / anchors via parasites.  I
> started researching how to pain them on the canvas independant of any
> drawable
> but got a little stuck there.  So... hopefully next week when I have a
> nice bock
> of time I can unravel those mysteries. I will check out the ideas
> referenced and
> yeah look at 2.10. Thanks again.
>
> >Hi,
> >
> >First of all, it does look interesting, although:
> >
> >a) I'm not sure I understand 3),
> >b) and 5) is already implemented in v2.9.x (git master branch, as well
> >as 2.9.2 through 2.9.6) in a more common way, through the Layers
> >dialog.
> >
> >It looks like it could also address the recent request for a
> >Photoshop-like Count tool that adds similar points to count features
> >in an image. See
> >https://helpx.adobe.com/photoshop/using/counting-objects-image.html
> >for more details.
> >
> >It also looks like you either hacked this into the Move tool (and
> >renamed it) or based in on the Move tool. Which one is it?
> >
> >Finally, as far as I can tell, your code is based on GIMP 2.8.x code
> >base. We recently moved canvas interaction code from tools to new
> >reusable (sub)classes in git master (and 2.9.6), so you'd have to
> >update your patch accordingly to make it work with upcoming 2.10.
> >You'd have to look at subclasses of GimpToolWidet or ask mitch
> >directly on IRC for more hints. And I have a strong suspicion that
> >updating your code to work with git master would be a hard requirement
> >for code review, should mitch et al. decide to include this.
> >
> >Alex
>
> --
> Gimp-Monkey (via www.gimpusers.com/forums)
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