>.....snip.....
>Best guess. Your game is using the grey (#878787) for a transparency
>mask, rather than the more usual white.
>
>In the original gif entry 255 is that color and selecting it (right
>click in color map) shows the extent (1). There is another #878787 in
>the colormap and only assigned to a few pixels (2)
>
>In your export entry 255 is not set and the #878787 grey is assigned
>to that other #878787 (3)
>
>To get a gif out in that format (4)
>
>Add an alpha channel
>
>Set the BG colour to #878787
>
>Export as a gif.
>
>Can not comment on the other images, they are jpegs. It will be some
>screw-up with a non-standard colormap.

Thanks, I'll try that. I only added the jpgs to demonstrate the expected and
actual outcomes, the problem lies in the original gif files anyway.

-- 
Blasphemous (via www.gimpusers.com/forums)
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