>.....snip..... >Best guess. Your game is using the grey (#878787) for a transparency >mask, rather than the more usual white. > >In the original gif entry 255 is that color and selecting it (right >click in color map) shows the extent (1). There is another #878787 in >the colormap and only assigned to a few pixels (2) > >In your export entry 255 is not set and the #878787 grey is assigned >to that other #878787 (3) > >To get a gif out in that format (4) > >Add an alpha channel > >Set the BG colour to #878787 > >Export as a gif. > >Can not comment on the other images, they are jpegs. It will be some >screw-up with a non-standard colormap.
Thanks, I'll try that. I only added the jpgs to demonstrate the expected and actual outcomes, the problem lies in the original gif files anyway. -- Blasphemous (via www.gimpusers.com/forums) _______________________________________________ gimp-user-list mailing list List address: gimp-user-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-user-list List archives: https://mail.gnome.org/archives/gimp-user-list