>I am using 2.10.12. I use the BC3.DXT5 option to save. The PNG was an >Image I >downlaoded from the web as 'transparent'. That's all I know. Most of >the game >modders use Adobe so much of the advice is not applicable with Gimp. I >am new >to working with DDS files so I dont know what info someone would need >to know. >My question pertains to how to make the PNG I posted transparent while >retaining >the color intensity as the original. An example of use would be a 2 >layer dress >with a solid white skirt with a pale pink transparent outer layer >using the PNG >design as its texture. So far my conversions are grainy and washed out >as I >posted.
First your 'transparent' png. Go to Layer -> Transparency -> Add Alpha Channel and if that is 'greyed-out' then the image has transparency. (You can also see in the layers dialogue, a layer **without** an alpha channel has a ** bold** layer name) I will attach your image in what I think it should look like, as a Gimp xcf image and a screenshot comparison of a DXT viewer showing the exported dds file. I did a bit of digging and found this about SkyRim. https://kasprutz.tumblr.com/post/126812437384/dds-format-guide-for-skyrim. No Gimp mentioned but it looks like BC3 / DXT5 should be OK. However there is a PDF on the subject here that advises Alpha Exponent (DXT5) for quality https://www.gimp-forum.net/Thread-How-To-Use-The-Gimp-DDS-Plugin?pid=6196#pid6196 right at the end of the PDF. Sorry I can not be much help but again I am not into those game graphics and I appreciate that most information is written for PS users. Attachments: * https://www.gimpusers.com/system/attachments/1227/original/dds.jpg * https://www.gimpusers.com/system/attachments/1228/original/original.xcf -- rich404 (via www.gimpusers.com/forums) _______________________________________________ gimp-user-list mailing list List address: gimp-user-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-user-list List archives: https://mail.gnome.org/archives/gimp-user-list