>GEGL's c2g function in Gimp 2.10.12 performs very differently as >compared to >v2.8. the outcome is much brighter, and the deep blacks are gone that >were so >helpful to simulate a film-based appearance. i played with the >settings for >radius, samples and iterations but nothing comes close to the former >appearance. >clicking the 'shadow' button didn't improve the result. so, the >current stage >of c2g is pretty useless for me - unless i do something substantially >wrong. > >can somebody help me how to get c2g behave in Gimp 2.10 as it has in >2.8 ?
I do not think it is possible. I have looked at this previously so not just a passing thought. The change log for GEGL is here: http://gegl.org/NEWS.html Down in GEGL-0.3.30 this came in quote - c2g and stress have gained the ability to toggle the influence of the shadow neighborhood or not, the new default is to not improve shadow detail; yielding a bit more natural renditions - unquote Gimp 2.10 has moved on since then to GEGL 0.4 Using GEGL 0.4 command line with c2g produces the same effect as Gimp 2.10 so no solution there. I also have a 'buntu 16.04 with GEGL 0.3.25 Does that work? No. The command line produces a slightly different version but still not the same as Gimp 2.8, still too light. Best bet. Depends on OS but run a portable Gimp 2.8 as well as Gimp 2.10, otherwise find a combination of other filters that produce that grainy effect. -- rich404 (via www.gimpusers.com/forums) _______________________________________________ gimp-user-list mailing list List address: gimp-user-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-user-list List archives: https://mail.gnome.org/archives/gimp-user-list