TV runs at 30 frames per second, but some video games need a little bit more
than that for lifelike play. Maybe even up to 60 fps, or so, for completely
fluid motion. Check out this site: http://www.3dgaming.com/fps/fps.html
On Tuesday 09 October 2001 04:25 pm, robert lund wrote:
> Ok. Im kinda new at this. Especally with animation itself. Now making the
> frames arent the problem. Its everything else:) heres the senario.
> video game on line (space type)
> Ive created all the ships and such for this anim.
> All ships are placed properly (too many ships mayby as its about to
> orverride the server. Like 200 ships in one screen.) Now what I want (this
> is going to kinda be our game themes animation for now) is too have my ship
> and make it suddenly appear from thin air. Then I want to fly it around
> (max zoom for best graphics and longest time too go through all the ships).
> This is first person 2d. type sapce game. there is no z axis. You see all
> objects from above. So I fly around slowly making it seem as though theres
> an endless amount of ships. Now in this game i san do screenshots so I save
> every pic. It will be a rather large pic though. So anyways how many frames
> should there probably be (it takes about 1 minute to go through all the
> ships). Becuase i could do it so there is a frame for every millisecond but
> then it would be like 3 frames before a pixle moves also. any helpfull
> juggestions for numbers of frames.
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