From: Michael Schumacher <[EMAIL PROTECTED]> To: email@example.com Subject: Re: [Gimp-user] Holiday fantasies Date: Mon, 27 Dec 2004 22:53:10 +0100
Jozsef Mak wrote:
My idea was not to get rid of that space but to populate it with useful information, which are presently scattered in the various transformation windows (degree of rotation, width, height and so on). If that information would be in plain view at all times, transforming objects interactively would be much less complex.
You could start by implementing dockables (the things like e.g. the layers dialog etc... that are grouped in the docks) for the transform tool dialogs.
Of course, you would need some infrastructure, like docking horizontally, too. Not neccessarily a small task, but it will surely provide you with some knowledge about GIMP's user interface.
I am not a programmer but a graphic designer. My intention was to provide useful feedback that can help fine-tuning Gimp. From my point of view designing software is like designing a car, which should serve the driver rather than the auto mechanic. Of course, there are many types of drivers–weekend drivers, racecar drivers and so on; like software users; there are hobbyists and professionals. All types have different expectations. If you use a program professionally you want it to perform as efficient and smoothly as possible. I look at Gimp from this point of view. I understand that occasional users and hobbyists have different views, which is OK. But here the question is what do we want Gimp to become in the future.
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