Tiling is described on http://www.gimp.org/tutorials/Tileable_Textures/
as "Select <Image> Layer -> Transform -> Offset. Then choose the convient 
"x/2, y/2" option, and hit OK. "

This is pretty awful.

Is this question better raised at the 'developers' mailing list?

A better way of doing textures would be to show 'phantom' copies of the 
tiled image like this:

                |                | 
      copy      |      copy      |      copy 
                |                | 
----------------+----------------+----------------
                |                | 
      copy      |      copy      |      copy 
                |                | 
----------------+----------------+----------------
                |                | 
      copy      |      copy      |      copy 
                |                | 

When you make a paint brush mark across a boundary you see it tiled 
properly!
Like this mock-up of 4 backslashes to simulate a diagonal line.
 
                \                \ 
\     copy      |\     copy      |\     copy 
              \ |              \ |              \ 
---------------\+---------------\+---------------\
                \                \ 
\     copy      |\     copy      |\     copy 
              \ |              \ |              \ 
---------------\+---------------\+---------------\
                \                \ 
\     copy      |\     copy      |\     copy 
              \ |              \ |              \ 

or viewing the image by itself without all the copies:

+---------------\+
\                \ 
|\     copy      |
|              \ |
+---------------\+

-- 
Regards, 
Alf Lacis 
Senior Software & Design Engineer 
A.i. Scientific Pty Ltd 
10-22 Hornibrook Esplanade 
CLONTARF QLD 4019 
AUSTRALIA 
www.aiscientific.com 
_______________________________________________
Gimp-user mailing list
Gimp-user@lists.XCF.Berkeley.EDU
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user

Reply via email to